Display Name = "Cursed Undersea Temple 3rd Floor"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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CommonEvent 2
Name = "EV002"

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CommonEvent 3
Name = "EV003"

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CommonEvent 4
Name = "EV004"

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CommonEvent 5
Name = "EV005"

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CommonEvent 6
Name = "EV006"

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CommonEvent 7
Name = "EV007"

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CommonEvent 8
Name = "EV008"

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CommonEvent 9
Name = "EV009"

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CommonEvent 10
Name = "EV010"

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CommonEvent 11
Name = "EV011"

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CommonEvent 12
Name = "EV012"

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CommonEvent 13
Name = "EV013"

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CommonEvent 14
Name = "EV014"

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CommonEvent 15
Name = "EV015"

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CommonEvent 16
Name = "EV016"

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CommonEvent 17
Name = "EV017"

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CommonEvent 18
Name = "EV018"

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CommonEvent 19
Name = "EV019"

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CommonEvent 20
Name = "EV020"

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CommonEvent 21
Name = "EV021"

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CommonEvent 22
Name = "EV022"

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CommonEvent 23
Name = "EV023"

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CommonEvent 24
Name = "EV024"

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CommonEvent 25
Name = "EV025"

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CommonEvent 26
Name = "EV026"

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CommonEvent 27
Name = "EV027"

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CommonEvent 28
Name = "EV028"

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CommonEvent 29
Name = "EV029"

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CommonEvent 30
Name = "EV030"

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CommonEvent 31
Name = "EV031"

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CommonEvent 32
Name = "EV032"

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CommonEvent 33
Name = "EV033"

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CommonEvent 34
Name = "EV034"

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CommonEvent 35
Name = "EV035"

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CommonEvent 36
Name = "EV036"

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CommonEvent 37
Name = "EV037"

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CommonEvent 38
Name = "EV038"

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CommonEvent 39
Name = "EV039"

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CommonEvent 40
Name = "EV040"

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CommonEvent 41
Name = "EV041"

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CommonEvent 42
Name = "EV042"

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CommonEvent 43
Name = "EV043"

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CommonEvent 44
Name = "EV044"

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CommonEvent 45
Name = "EV045"

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CommonEvent 46
Name = "EV046"

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CommonEvent 47
Name = "EV047"

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CommonEvent 48
Name = "EV048"

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CommonEvent 49
Name = "EV049"

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CommonEvent 50
Name = "EV050"

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CommonEvent 51
Name = "EV051"

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CommonEvent 52
Name = "EV052"

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CommonEvent 53
Name = "EV053"

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CommonEvent 54
Name = "EV054"

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CommonEvent 55
Name = "EV055"

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CommonEvent 56
Name = "EV056"

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CommonEvent 57
Name = "EV057"

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CommonEvent 58
Name = "EV058"

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CommonEvent 59
Name = "EV059"

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CommonEvent 60
Name = "EV060"

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CommonEvent 61
Name = "EV061"

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CommonEvent 62
Name = "EV062"

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CommonEvent 63
Name = "EV063"

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CommonEvent 64
Name = "EV064"

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CommonEvent 65
Name = "EV065"

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CommonEvent 66
Name = "EV066"

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CommonEvent 67
Name = "EV067"

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CommonEvent 68
Name = "EV068"

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CommonEvent 69
Name = "EV069"

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CommonEvent 70
Name = "EV070"

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CommonEvent 71
Name = "EV071"

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CommonEvent 72
Name = "EV072"

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CommonEvent 73
Name = "EV073"

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CommonEvent 74
Name = "EV074"

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CommonEvent 75
Name = "EV075"

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CommonEvent 76
Name = "EV076"

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CommonEvent 77
Name = "EV077"

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CommonEvent 78
Name = "EV078"

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CommonEvent 79
Name = "EV079"

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CommonEvent 80
Name = "EV080"

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CommonEvent 81
Name = "EV081"

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CommonEvent 82
Name = "EV082"

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CommonEvent 83
Name = "EV083"

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CommonEvent 84
Name = "EV084"

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CommonEvent 85
Name = "EV085"

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CommonEvent 86
Name = "EV086"

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CommonEvent 87
Name = "EV087"

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CommonEvent 88
Name = "EV088"

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CommonEvent 89
Name = "EV089"

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CommonEvent 90
Name = "EV090"

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CommonEvent 91
Name = "EV091"

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CommonEvent 92
Name = "EV092"

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CommonEvent 93
Name = "EV093"

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CommonEvent 94
Name = "EV094"

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CommonEvent 95
Name = "EV095"

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CommonEvent 96
Name = "EV096"

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CommonEvent 97
Name = "EV097"

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CommonEvent 98
Name = "EV098"

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CommonEvent 99
Name = "EV099"

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CommonEvent 100
Name = "EV100"

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CommonEvent 101
Name = "EV101"

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CommonEvent 102
Name = "EV102"

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CommonEvent 103
Name = "EV103"

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CommonEvent 104
Name = "EV104"

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CommonEvent 105
Name = "EV105"

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CommonEvent 106
Name = "EV106"

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CommonEvent 107
Name = "EV107"

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CommonEvent 108
Name = "EV108"

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CommonEvent 109
Name = "EV109"

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CommonEvent 110
Name = "EV110"

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CommonEvent 111
Name = "EV111"

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CommonEvent 112
Name = "EV112"

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CommonEvent 113
Name = "EV113"

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CommonEvent 114
Name = "EV114"

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CommonEvent 115
Name = "EV115"

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CommonEvent 116
Name = "EV116"

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CommonEvent 117
Name = "EV117"

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CommonEvent 118
Name = "EV118"

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CommonEvent 119
Name = "EV119"

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CommonEvent 120
Name = "EV120"

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CommonEvent 121
Name = "EV121"

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CommonEvent 122
Name = "EV122"

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CommonEvent 123
Name = "EV123"

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CommonEvent 124
Name = "EV124"

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CommonEvent 125
Name = "EV125"

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CommonEvent 126
Name = "EV126"

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CommonEvent 127
Name = "EV127"

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CommonEvent 128
Name = "EV128"

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CommonEvent 129
Name = "EV129"

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CommonEvent 130
Name = "EV130"

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CommonEvent 131
Name = "EV131"

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CommonEvent 132
Name = "EV132"

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CommonEvent 133
Name = "EV133"

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CommonEvent 134
Name = "EV134"

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CommonEvent 135
Name = "EV135"

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CommonEvent 136
Name = "EV136"

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CommonEvent 137
Name = "EV137"

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CommonEvent 138
Name = "EV138"

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CommonEvent 139
Name = "EV139"

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CommonEvent 140
Name = "EV140"

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CommonEvent 141
Name = "EV141"

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CommonEvent 142
Name = "EV142"

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CommonEvent 143
Name = "EV143"

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CommonEvent 144
Name = "EV144"

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CommonEvent 145
Name = "EV145"

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CommonEvent 146
Name = "EV146"

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CommonEvent 147
Name = "EV147"

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CommonEvent 148
Name = "EV148"

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CommonEvent 149
Name = "EV149"

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CommonEvent 150
Name = "EV150"

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CommonEvent 151
Name = "EV151"

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CommonEvent 152
Name = "EV152"

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CommonEvent 153
Name = "EV153"

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CommonEvent 154
Name = "EV154"

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CommonEvent 155
Name = "EV155"

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CommonEvent 156
Name = "EV156"

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CommonEvent 157
Name = "EV157"

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CommonEvent 158
Name = "EV158"

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CommonEvent 159
Name = "EV159"

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CommonEvent 160
Name = "EV160"

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CommonEvent 161
Name = "EV161"

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CommonEvent 162
Name = "EV162"

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CommonEvent 163
Name = "EV163"

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CommonEvent 164
Name = "EV164"

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CommonEvent 165
Name = "EV165"

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CommonEvent 166
Name = "EV166"

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CommonEvent 167
Name = "EV167"

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CommonEvent 168
Name = "EV168"

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CommonEvent 169
Name = "EV169"

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CommonEvent 170
Name = "EV170"

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CommonEvent 171
Name = "EV171"

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CommonEvent 172
Name = "EV172"

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CommonEvent 173
Name = "EV173"

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CommonEvent 174
Name = "EV174"

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CommonEvent 175
Name = "EV175"

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CommonEvent 176
Name = "EV176"

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CommonEvent 177
Name = "EV177"

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CommonEvent 178
Name = "EV178"

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CommonEvent 179
Name = "EV179"

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CommonEvent 180
Name = "EV180"

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CommonEvent 181
Name = "EV181"

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CommonEvent 182
Name = "EV182"

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CommonEvent 183
Name = "EV183"

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CommonEvent 184
Name = "EV184"

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CommonEvent 185
Name = "EV185"

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CommonEvent 186
Name = "EV186"

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CommonEvent 187
Name = "EV187"

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CommonEvent 188
Name = "EV188"

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CommonEvent 189
Name = "EV189"

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CommonEvent 190
Name = "EV190"

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CommonEvent 191
Name = "EV191"

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CommonEvent 192
Name = "EV192"

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CommonEvent 193
Name = "EV193"

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CommonEvent 194
Name = "EV194"

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CommonEvent 195
Name = "EV195"

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CommonEvent 196
Name = "EV196"

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CommonEvent 197
Name = "EV197"

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CommonEvent 198
Name = "EV198"

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CommonEvent 199
Name = "EV199"

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CommonEvent 200
Name = "EV200"

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CommonEvent 201
Name = "EV201"

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CommonEvent 202
Name = "EV202"

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CommonEvent 203
Name = "EV203"

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CommonEvent 204
Name = "EV204"

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CommonEvent 205
Name = "EV205"

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CommonEvent 206
Name = "EV206"

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CommonEvent 207
Name = "EV207"

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CommonEvent 208
Name = "EV208"

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CommonEvent 209
Name = "EV209"

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CommonEvent 210
Name = "EV210"

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CommonEvent 211
Name = "EV211"

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CommonEvent 212
Name = "EV212"

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CommonEvent 213
Name = "EV213"

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CommonEvent 214
Name = "EV214"

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CommonEvent 215
Name = "EV215"

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CommonEvent 216
Name = "EV216"

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CommonEvent 217
Name = "EV217"

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CommonEvent 218
Name = "EV218"

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CommonEvent 219
Name = "EV219"

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CommonEvent 220
Name = "EV220"

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CommonEvent 221
Name = "EV221"

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CommonEvent 222
Name = "EV222"

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CommonEvent 223
Name = "EV223"

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CommonEvent 224
Name = "EV224"

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CommonEvent 225
Name = "EV225"

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CommonEvent 226
Name = "EV226"

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CommonEvent 227
Name = "EV227"

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CommonEvent 228
Name = "EV228"

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CommonEvent 229
Name = "EV229"

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    Empty([])

CommonEvent 230
Name = "EV230"

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CommonEvent 231
Name = "EV231"

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CommonEvent 232
Name = "EV232"

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CommonEvent 233
Name = "EV233"

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CommonEvent 234
Name = "EV234"

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CommonEvent 235
Name = "EV235"

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CommonEvent 236
Name = "EV236"

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CommonEvent 237
Name = "EV237"

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CommonEvent 238
Name = "EV238"

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CommonEvent 239
Name = "EV239"

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    Empty([])

CommonEvent 240
Name = "EV240"

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CommonEvent 241
Name = "EV241"

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CommonEvent 242
Name = "EV242"

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CommonEvent 243
Name = "EV243"

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CommonEvent 244
Name = "EV244"

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CommonEvent 245
Name = "EV245"

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CommonEvent 246
Name = "EV246"

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CommonEvent 247
Name = "EV247"

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CommonEvent 248
Name = "EV248"

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CommonEvent 249
Name = "EV249"

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CommonEvent 250
Name = "EV250"

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CommonEvent 251
Name = "EV251"

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CommonEvent 252
Name = "EV252"

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CommonEvent 253
Name = "EV253"

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CommonEvent 254
Name = "EV254"

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CommonEvent 255
Name = "EV255"

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CommonEvent 256
Name = "EV256"

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    Empty([])

CommonEvent 257
Name = "EV257"

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CommonEvent 258
Name = "EV258"

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CommonEvent 259
Name = "EV259"

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    Empty([])

CommonEvent 260
Name = "EV260"

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CommonEvent 261
Name = "EV261"

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    Empty([])

CommonEvent 262
Name = "EV262"

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    Empty([])

CommonEvent 263
Name = "EV263"

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    Empty([])

CommonEvent 264
Name = "EV264"

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    Empty([])

CommonEvent 265
Name = "EV265"

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    Empty([])

CommonEvent 266
Name = "EV266"

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    Empty([])

CommonEvent 267
Name = "EV267"

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    Empty([])

CommonEvent 268
Name = "EV268"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a box!"])
    BattleProcessing([0, 2596, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 269
Name = "EV269"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 267, 5, 44, 2, 0])
    Empty([])

CommonEvent 270
Name = "EV270"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 267, 5, 44, 2, 0])
    Empty([])

CommonEvent 271
Name = "EV271"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 267, 5, 44, 2, 0])
    Empty([])

CommonEvent 272
Name = "EV272"

  Page 0
    GatherFollowers([])
    ShowPicture([5, "80_worlddrown_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["worlddrown_fc1", 0, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You are... that..."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["My tears fill the world with a tale—"])
    ShowText(["No, this is a story of a curse."])
    ShowTextAttributes(["worlddrown_fc1", 0, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["I am 'World Drown'――the one who sinks the world."])
    ShowText(["I will sink this world with my tears."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What hatred, what resentment..."])
      ShowText(["It seems as if I have taken on all the negative emotions that exist in this world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What hatred, what resentment..."])
      ShowText(["It seems as if I have taken on all the negative emotions that exist in this world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What hatred, what resentment..."])
      ShowText(["It seems as if I have taken on all the negative emotions that exist in this world."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ominous negative aura is enough to warp the surrounding space."])
    ShowText(["A curse condensed over many times, it fills the temple."])
    ShowTextAttributes(["worlddrown_fc1", 0, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["I have no intention of asking who you are..."])
    ShowText(["After all, it will sink into the sea..."])
    ShowTextAttributes(["worlddrown_fc1", 0, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["Everyone will sink, and this world will end."])
    ShowText(["Once that's done, let's return..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["To that, sandy beach―― right?"])
    ShowTextAttributes(["worlddrown_fc1", 0, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["...Why that?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let you repeat time travel anymore."])
    ShowText(["For Allen's sake... and for your sake as well."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["……………………"])
    ShowTextAttributes(["worlddrown_fc1", 0, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["Who are you...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I am the hero Luka...!"])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["worlddrown_fc1", 0, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["Yes, Hero Luka... I have remembered."])
    ShowText(["Sink along with this world..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...It's coming!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["A mutant of the Banshee tribe, a monster that has appeared through repeated time travel――"])
    ShowText(["I will bury it from history here and now!"])
    ConditionalBranch([4, 758, 0])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>"])
      ShowText(["To resent the world and curse life is the same as me..."])
      ShowText(["But I will not let the earth sink."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["A sinister curse that circulates through time and space..."])
      ShowText(["I will sever it with my sword!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 817, 0])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>"])
      ShowText(["For the sake of a precious person, an eternity that seems infinite..."])
      ShowText(["I empathize with that resolve, but it is still sad..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 696, 0])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>"])
      ShowText(["You shouldn't be in this world for too long..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>"])
      ShowText(["Love creates such a curse..."])
      ShowText(["I can't blame you..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 327, 0])
      ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
      ShowText(["\\n<El>"])
      ShowText(["I don't quite understand love yet..."])
      ShowText(["To sink the world into the sea over and over is absolutely wrong!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 195, 0])
      ShowTextAttributes(["mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Maine>"])
      ShowText(["What a sinister wave..."])
      ShowText(["Is the end of love such delusion?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 328, 0])
      ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Lora>"])
      ShowText(["Love easily transforms into a curse... for its essence is the same."])
      ShowText(["No matter what, I will stop you here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 372, 0])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["Our rule is to not kill for work, but..."])
      ShowText(["This one is going to be difficult to spare."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 536, 0])
      ShowTextAttributes(["serene_fc1", 5, 0, 2])
      ShowText(["\\n<Selene>"])
      ShowText(["The more unattainable the treasure, the more it ignites the flames..."])
      ShowText(["So you are also a woman of the sea."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Do I also have a love that could destroy the world multiple times...?"])
      ShowText(["In any case, I will defeat you here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 201, 0])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["I knew it would be a tremendous monster."])
      ShowText(["I will hold my ground and raise the name of the Fish Pirate Crew even higher!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 329, 0])
      ShowTextAttributes(["kraken_fc1", 0, 0, 2])
      ShowText(["\\n<Kraken>"])
      ShowText(["If the sea increases any more, my work will only multiply..."])
      ShowText(["I won't let this world sink into the sea."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 280, 0])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidoness>"])
      ShowText(["For the peace of this sea... I will strike here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 872, 0])
      ShowTextAttributes(["curseloreley_fc1", 0, 0, 2])
      ShowText(["\\n<Tethys>"])
      ShowText(["The great master of the Banshee..."])
      ShowText(["Show me the destination of that love..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 873, 0])
      ShowTextAttributes(["voremermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Nereides>"])
      ShowText(["Hmm..."])
      ShowText(["Will I die for defying my master...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["The curse of love is terrifying!!"])
      ShowText(["And I am way out of place!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2047, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_worlddrown_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["worlddrown_fc1", 1, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["I never thought I would be..."])
    ShowText(["Driven into a corner like this..."])
    ConditionalBranch([4, 757, 0])
      ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
      ShowText(["\\n<Himiko>"])
      ShowText(["More than hatred, more than curses..."])
      ShowText(["Understand that hope and celebration are stronger."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["I will protect the land where my kin live..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["I will protect the land where my kin live..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Somehow, I managed to corner the World Drown."])
    ShowText(["Has it lost its will to fight now――"])
    ShowTextAttributes(["worlddrown_fc1", 1, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["This world is enough for me..."])
    ShowText(["I will go back to the past and start over..."])
    ShowTextAttributes(["worlddrown_fc1", 1, 0, 2])
    ShowText(["\\n<World Drown>"])
    ShowText(["I remember you, Hero Luka..."])
    ShowText(["Next, I will kill you before you are born..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is bad! It's trying to reverse time...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Damn it, I won't let you――!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I raised my sword and swung at the World Drown, but――"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([0, 542, false])
    Wait([60])
    ControlVariables([1313, 1313, 0, 0, 5])
    Wait([90])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["My sword cut through the air."])
    ShowText(["The World Drown has gone back to the past――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Did we let it escape...?"])
      ShowText(["Just because it's gone doesn't mean it's resolved, does it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Did we let it escape...?"])
      ShowText(["Just because it's gone doesn't mean it's resolved, does it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Did we let it escape...?"])
      ShowText(["Just because it's gone doesn't mean it's resolved, does it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["If we drove it away to another era, doesn't that mean we've won...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["He intends to alter the fabric of time and space..."])
    ShowText(["If he carries out what he just said, Luka will be born before――"])
    FadeoutBGM([1])
    Wait([60])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    TransferPlayer([0, 785, 0, 0, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 273
Name = "EV273"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4598, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 274
Name = "EV274"

  Page 0
    ControlSelfSwitch(["A", 0])
    GatherFollowers([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ControlSwitches([31, 31, 0])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    SetMoveRoute([275, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-5, -4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, -4])"])
    Wait([30])
    ShowPicture([5, "80_levia_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["levia_fc1", 1, 0, 2])
    ShowText(["\\n<Levia>"])
    ShowText(["Heh, I took a shortcut for you."])
    ShowText(["I thought we could regroup around here."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In the end, you made it too..."])
      ShowText(["It seems everyone wanted to charge into enemy territory."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In the end, you made it too..."])
      ShowText(["It seems everyone wanted to charge into enemy territory."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In the end, you made it too..."])
      ShowText(["It seems everyone wanted to charge into enemy territory."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I didn't expect the commander to come all the way out here..."])
    ShowText(["Is the fleet's command alright?"])
    ShowTextAttributes(["levia_fc1", 1, 0, 2])
    ShowText(["\\n<Levia>"])
    ShowText(["My subordinates are competent, I've left everything to them."])
    ShowText(["Now, let's push forward to the World Drown's location!"])
    ErasePicture([5])
    SetMoveRoute([275, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(205)"])
    Script(["level_adjust(205,112)"])
    ScriptMore(["set_class_level(205, 11, 10, false, false)"])
    ScriptMore(["set_class_level(205, 62, 10, false, false)"])
    ScriptMore(["set_class_level(205, 68, 10, false, false)"])
    ScriptMore(["set_class_level(205, 69, 10, false, false)"])
    ScriptMore(["set_class_level(205, 76, 10, false, false)"])
    Script(["set_class_level(205, 284, 10, false, false)"])
    ScriptMore(["set_class_level(205, 285, 10, false, false)"])
    ScriptMore(["set_class_level(205, 290, 10, false, false)"])
    ScriptMore(["set_class_level(205, 291, 17, false, false)"])
    ScriptMore(["set_class_level(205, 303, 10, false, false)"])
    ScriptMore(["set_class_level(205, 7409, 10, false, false)"])
    ScriptMore(["set_class_level(205, 7410, 10, false, false)"])
    RecoverAll([0, 205])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Levia has joined the party!"])
    ControlSwitches([31, 31, 1])
    Wait([60])
    ConditionalBranch([4, 676, 0])
      ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
      ShowText(["\\n<Ghatanothoa>"])
      ShowText(["What a spirited one!"])
      ShowText(["As expected of a first division leader~!"])
      ShowTextAttributes(["levia_fc1", 1, 0, 2])
      ShowText(["\\n<Levia>"])
      ShowText(["To be recognized by the water spirit is truly an honor."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 536, 0])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selene>"])
      ShowText(["It's been... how many decades since we charged into enemy territory together, Leviathan-chan?"])
      ShowText(["Calling you Leviathan-chan..."])
      ShowTextAttributes(["levia_fc1", 0, 0, 2])
      ShowText(["\\n<Levia>"])
      ShowText(["...let's keep that to where there are no subordinates around, okay?"])
      ShowText(["The ominous aura is thickening..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There's no doubt that the World Drown is on this floor."])
    ShowText(["The World Drown is right before us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's unite our gathered allies and defeat this formidable foe――"])
    ShowText(["It's a healing spot!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 275
Name = "リヴァ"

  Page 0
    Empty([])

CommonEvent 276
Name = "EV276"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4313, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 277
Name = "EV277"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([848, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 278
Name = "EV278"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1371, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 279
Name = "EV279"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4559, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 280
Name = "EV280"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([5220, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 281
Name = "EV281"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3334, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 282
Name = "EV282"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2920, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 283
Name = "EV283"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([903, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 284
Name = "EV284"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1528, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 285
Name = "EV285"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing pot!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 286
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 287
Name = "EV287"

  Page 0
    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowPicture([5, "sys_oyakataf2b", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_oyakata_st8-6", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([7, "sys_oyakataf2", 0, 0, 140, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Discovered Drown Foreman! \\|\\|"])
    Wait([30])
    ShowTextAttributes(["randolph_fc8", 5, 0, 2])
    ShowText(["\\n<Drown Master>"])
    ShowText(["Gobo gobo, gobo gobo..."])
    ConditionalBranch([1, 1319, 0, 4, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't keep up with all this..."])
      ShowText(["I wish Papi were here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 5, 1])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Master, are you that thirsty?"])
      ShowText(["There's plenty of water in the smithy."])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3143, 3143, 0])
    ControlVariables([1354, 1354, 1, 0, 1])
    ConditionalBranch([1, 1354, 0, 80, 0])
      Script(["gain_medal(1524)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explained the situation to the boss from another world and sent them to the Chaos Forge――"])
    ShowText(["(Number of bosses discovered: \\V[1354])"])
    Wait([30])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 288
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 289
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 290
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 291
Name = "EV291"

  Page 0
    ControlSwitches([3469, 3469, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ConditionalBranch([0, 3469, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3469, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 232, 32, 59, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 268, 32, 18, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 292
Name = "EV292"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's nothing here."])
    Empty([])

CommonEvent 293
Name = "EV293"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way..."])
    Empty([])

CommonEvent 294
Name = "EV294"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["To reach the World Drown, go this way."])
    Empty([])

CommonEvent 295
Name = "EV295"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is the route to obtain a treasure chest."])
    Empty([])

CommonEvent 296
Name = "EV296"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end."])
    Empty([])

CommonEvent 297
Name = "EV297"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead, at the end, there's a treasure chest."])
    Empty([])

CommonEvent 298
Name = "EV298"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["It continues this way..."])
    Empty([])

CommonEvent 299
Name = "EV299"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["On the nearby island ahead, there's a green treasure chest."])
    Empty([])

CommonEvent 300
Name = "EV300"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's nothing over here."])
    Empty([])

CommonEvent 301
Name = "EV301"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There are still more treasure chests here!"])
    Empty([])

CommonEvent 302
Name = "EV302"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, the final treasure chest is here."])
    ShowText(["Gold-sama is present here!"])
    Empty([])

CommonEvent 303
Name = "EV303"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There is nothing beyond this point."])
    Empty([])

CommonEvent 304
Name = "EV304"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This route continues just a little further."])
    Empty([])

CommonEvent 305
Name = "EV305"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A red treasure chest to the left, and a platinum treasure chest to the right."])
    ShowText(["Additionally, the path continues to the upper right."])
    Empty([])

CommonEvent 306
Name = "EV306"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["It's about time... Are you ready?"])
    Empty([])

CommonEvent 307
Name = "EV307"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The foreman is here."])
    Empty([])

CommonEvent 308
Name = "EV308"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way..."])
    Empty([])

CommonEvent 309
Name = "EV309"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Well then, this is the goal."])
    ShowText(["However, if you proceed to the right, there is a platinum treasure chest."])
    Empty([])

CommonEvent 310
Name = "EV310"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way... make sure not to miss it."])
    Empty([])
